terrainspotting

The increasing fidelity with which our little planet is being mapped has me thinking about a new class of explorer and cartographer that is beginning to emerge.

Photosynth, the tech demo that trawls image sharing websites for geographically tagged photos and then pieces them together to form pseudo 3D models of popular tourist destinations, is stitching an increasingly coherent spatial simulation.

However, the edges of the scenes in these demos have always made me curious about the unmapped portions of the 3D model. While there is an abundance of data for the frontal elevations of Notre Dame or Piazza San Marco, but what of the periphery of these buildings? The parts of the building less likely to attract the attention of hungry tourists? And then what about the laneway around the corner? Or the street two blocks to the south? There may be a handfull of photographs that describe parts of these areas, but likely not enough to piece together a rich 3D model.

The edges of the algorithically generated 3D maps are of course like those of the early seafaring explorers that mapped the coastlines of mysterious landmasses. Like Jacques Bellin’s map of Australia dated 1753 in which the east coast of Australia is a line of best fit between a few known points. Later James Cook charted the East coast and then Matthew Flinders confirmed that the east and the west coasts were of the same continent completing the perimeter of Australia as we know it. It took many expeditions to gather the individual pieces of data that were eventually collated into a coherent thing.

photosynth

[Photosynth]

bellin map

[Bellin Map]

Google, is of course leading the way in generating this content with its satellite photography and streetview mapping efforts. The blue tendrils of streetview are rapidly encompassing the parts of the planet adjacent to roads. Areas in outback Austrlalia are likely being photographed for the very first time by a van travelling at speed with roof mounted cameras pointing in every direction, uploading roadside data to satellites immediately.

terrainspotting
terrainspotting
terrainspotting

Yet, even with this unprecedented automation of mapping, there are vast areas still unmapped by tourist photos on Flickr and Google Streetview. That back alley in Venice, the backyard of that house in Burwood.

These are the places that will be sought out by the new cartographers — the terrain spotters (yes! awesome pun) — armed with GPS enabled cameras and wifi memory cards adding to the pool of data as they snap previously untagged walls and openings. A cross between the box-ticking-archi-tourist and the seafaring explorer, intrepid photographers scouring databases for portions of buildings not yet assimilatied into the Master Model.

Over time uncharted areas will become increasingly difficult to find, sending photographers into more and more obscure places, lonelier towns, and cities too dangerous to tempt Google. And then of course, as buildings tend to change more rapidly than geography, the news of alterations to the built fabric — a new window, a coat of paint, the demolition of a structure, a new billboard — will launch a new rush to correct the data. The terrainspotters work will never be over their curation and collation never complete, the realisation of the ultimate fantasy of any serious collector.

Posted by Marcus Trimble on Aug 22 2008 4 Comments

The process of assembly of most things means that we do not often see the pieces that make up the whole. Assembled rapidly on the production line, they arrive on the shelf and then our homes as complete, ideally seamless objects. Those produced by Apple go out of their way to diminish the role of the component; for all we know, these items are made of solid, manifest stuff. They have no moving parts, they are not made of smaller pieces, they just are.

component blender

Blender (Link)

component blender

Iron (Link)

This separation of process and product has resulted in the popular internet pastime of unboxing and dissembling where consumer products become pornographic in the revelry of the exposure of internal components. Curiously the objects once reduced to their parts do not necessarily betray their workings and are no easier to understand. For instance in the cars below the function and operation of the wheels and the seats are easily understood, however there are a thousand other parts whose purpose is completely mystifying to me.

carparts
carparts

Damian Ortega’s ‘Beetle’.

As an side, are dinosaurs more or less awesome when seen en masse in parts, than

nodosaurus bones

And which city, disassembled and unpacked would look like this?

eboy city kit of parts

(Link)

Likewise, the landscapes of the game Braid (and I assume most other games), are in fact the assembly of chunks of reusable landscape. A kit of elements is developed and programatically assembled and blended into a multitude of environments:

braid
braid
braid

Buildings, although fundamentally concerned with the assembly of bits, do not present an easy unpacking. Components are often fixed to one another by adhesion and pulling these elements apart (with crowbars, mallets, enormous demolition dudes) destroys the integrity of the original. It is true that some buildings are put together in such a way as to promote their own disassembly and in this situation, the above examples applied to such building would make an intriguing installation. Like the reverse of Rachel Whiteread’s concrete voids, the building would be present, its components laid out, all of its spatial enclosure, its purpose, flattened and diminished.

Posted by Marcus Trimble on Aug 21 2008 Comments Off

Looking for some images of an early Murcutt house online, I came across this delicious meeting of content and algorithmically generated advertising:

murcutt plus project home

Link to the original site. (Although the add will presumably change at some point)

Posted by Marcus Trimble on Aug 19 2008 Comments Off

Human Birdsnest:

human birdsnest

Bamboo Birdsnest:

bamboo birdsnest


bamboo birdsnest

Link. Thanks Rory.

Lego Birdsnest:

lego birdsnest


lego birdsnest

Via Archinect. See also: Lego Watercube.

Posted by Marcus Trimble on Aug 11 2008 4 Comments

SCHQ_080707

Previous weather we have seen (aka How good is weather?!?):

SuperC HQ 5:30pm Tuesday
Outside our studio, Tuesday 3:30pm

Posted by Marcus Trimble on Aug 07 2008 1 Comment

What are they building in there?


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