In what will become something of a weekly occurrence, here are some pics of the things - in various states of progress - that are being passed around the desks of Super Colossal currently:

A house:

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A cubby house:
(More on this one SUPER SOON! We hope…)

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Another house, this one an extension:

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An apartment:

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Posted by Marcus Trimble on Jan 29 2008 4 Comments

I was struck recently by this sequence of images by Robert Hodgin titled “Making a Sun the hard Way”. It is a set of images to accompany a talk that he gave at UCLA on his work using the processing programming language. Unfortunately, there is no summary of the talk up online yet, but these appear to show a realtime simulation of the formation of a sun.

how to create a sun the hard way

(View full size)

Made with Processing and runs in near realtime (anywhere from 5 to 30 fps). The sphere surface is not traditionally texture mapped and is made up of a couple hundred freely moving overlapping textures. The entire system is dynamic, and with a zippy computer, could probably be audio responsive with little extra overhead.”

how to create a sun the hard way

(View full size)

how to create a sun the hard way

(View full size)

A quick wander through the rest of his site reveals a number of mesmerising landscapes of fluid, coded beauty. Like this video created for a DVD named ‘Advanced Beauty’.

Or the “chaotic hairballs” of the Magnetic Ink series in which ink trails are traced onto a ‘paper’ surface and every now and then the whole geometry is dropped onto the surface in a vision of exploding stellar worlds.

magnetic ink

Roberts blog and flickr page hold many many more such explorations.

Posted by Marcus Trimble on Jan 29 2008 Comments Off

What are they building in there?


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