Watsons Bay House
Cardboard Cubby House
Courtyard House 2
Australian Peacekeeping Memorial
UTS Broadway
Ashfield House
Gold Coast
Elizabeth Bay Apartment

This year will see two games released in which rethinking spatial organisation will become the principle gameplay element. Yes.

Thus eliciting all the moral dilemmas surrounding console choice I thought that I had moved on from long ago. I thought that I would be fine with just a Wii, but it appears that that little box of wonder is not enough, and that all three are now back on the agenda....

First up is Echochrome on the PS3 and PSP. It is a simple enough game - get from point A to point B via a series of checkpoints. The route that is navigated, however, is at first glance impossible. Stairs lead nowhere, pathways do not connect and there are holes everywhere.

echochrome

Rotating the view however, joins paths making them accessible, puts holes over the top of solid ground and blocks gaps from view making them disappear.

echochrome

We are told that are five basic laws:

  • Subjective Translation: Changing your perspective can connect paths.
  • Subjective Landing: If an object looks to be below you, your character can land on it.
  • Subjective Existence: If you can't see a gap because it's obstructed, a path exists.
  • Subjective Absence: If you obstruct a hole from your vision, it no longer exists.
  • Subjective Jump: By rotating your perspective you can jump to new areas.

All of this is best described through the wonders of the moving image:

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

The Second, Portal, is a mini-game spin off from Half-Life 2 in which you are armed with the 'Aperture' weapon, a device that acts like a short range wormhole creator.

portal

Point it at a wall or floor to open an exit point, point it somewhere else to open an entry point. Then jump through. Or open a hole in the floor, drop a box into it, and see it knock over a sentry gun on the other side of the room. Or make a hole in the ceiling and one in the floor, and jump into an infinitely deep hole. Awesome. Again, the video makes it much clearer...

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

The possibilities are, of course, infinitely sweet.


Related posts:

  1. Closure
  2. Mirrors Edge
  3. Assassins Creed 2 Venice
  4. Fez

Posted by Marcus Trimble on Oct 16 2007 1 Comment

One Response to “This Next Test Is Impossible”

  1. Greg J. Smith

    Great post Marcus!

    I didn’t know about Portal until I read this. There seems to be a lot of forward thinking games coming out in the near future that take an exploratory stance on space and play. I just posted some related commentary if you are interested.

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