There is a talk on tomorrow night at the RAIA that I have helped organise, titled ‘Spatial Investigations’.

Four artists and architects will talk about their work in the context of how art is able to deal with spatial relationships in ways that architecture often cannot. Given the complex requirements- contractual, functional, legislative - architects often struggle to make a clear statement about the occupation of space. However, within the art world, many artists are posing questions and formulating spaces which force us to view the world in new and unexpected ways.

It is on Tuesday 30th October at 6:30pm the RAIA
3 Manning Street
Potts Point NSW

The artists speaking are:

Glen Clarke

Glenn Clarke

joanne jakovich

Joanne Jakovich

margaret roberts

Margaret Roberts and

Lara OReilly

Lara O’Reilly.

I hope to see you there!

Posted by Marcus Trimble on Oct 29 2007 Comments Off

This year will see two games released in which rethinking spatial organisation will become the principle gameplay element. Yes.

Thus eliciting all the moral dilemmas surrounding console choice I thought that I had moved on from long ago. I thought that I would be fine with just a Wii, but it appears that that little box of wonder is not enough, and that all three are now back on the agenda….

First up is Echochrome on the PS3 and PSP. It is a simple enough game - get from point A to point B via a series of checkpoints. The route that is navigated, however, is at first glance impossible. Stairs lead nowhere, pathways do not connect and there are holes everywhere.

echochrome

Rotating the view however, joins paths making them accessible, puts holes over the top of solid ground and blocks gaps from view making them disappear.

echochrome

We are told that are five basic laws:

  • Subjective Translation: Changing your perspective can connect paths.
  • Subjective Landing: If an object looks to be below you, your character can land on it.
  • Subjective Existence: If you can’t see a gap because it’s obstructed, a path exists.
  • Subjective Absence: If you obstruct a hole from your vision, it no longer exists.
  • Subjective Jump: By rotating your perspective you can jump to new areas.

All of this is best described through the wonders of the moving image:

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

The Second, Portal, is a mini-game spin off from Half-Life 2 in which you are armed with the ‘Aperture’ weapon, a device that acts like a short range wormhole creator.

portal

Point it at a wall or floor to open an exit point, point it somewhere else to open an entry point. Then jump through. Or open a hole in the floor, drop a box into it, and see it knock over a sentry gun on the other side of the room. Or make a hole in the ceiling and one in the floor, and jump into an infinitely deep hole. Awesome. Again, the video makes it much clearer…

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

The possibilities are, of course, infinitely sweet.

Posted by Marcus Trimble on Oct 16 2007 1 Comment

Super Colossal Head Quarters
Posted by Marcus Trimble on Oct 09 2007 Comments Off

I learnt to swim at one of these pools, waking up at dawn to walk down to the pool with my cousins every morning of every summer for far too many years. We would trudge down, get shouted at and our strokes demolished by an ex life guard by the name of Johnny who it seems, had never spent a moment out of direct contact with the sun and had the skin to prove it. If Johnny was feeling particularly nasty, he would lead all the kids up to the point, and instruct us all to jump and swim back to shore.

Sydney, as we all know shares one of its edges with the Pacific Ocean, and another with the Blue Mountains. Along the eastern edge are many beaches, and to my surprise in putting this post together, almost all of these beaches has its own pool carved somewhere into its rocky perimeter.

The geometry of each is slightly different. They are skewed rectangles, triangles, they are of indeterminate length - although most are around about 50m - they are embedded along the edges of cliffs, they sit solitary on reefs, they occasionally like at Narrabeen, spectacularly hinge off the point of a peninsula. At Wylies Baths they play host to a wonderful timber platform. At Collaroy, the ocean side edge of the pool bends as an abstraction of the bend of the cliff behind. At South Bondi they have a mythical status and provide the foreground to fine dining and summer boozing while at North Bondi, the pool recalls Corb’s ear of God at La Tourette.

So, from North to South here are Sydney’s 26 ocean pools:

Sydney's ocean pools

Palm Beach

Sydney's ocean pools

Whale Beach

Sydney's ocean pools

Avalon

Sydney's ocean pools

Bilgola

Sydney's ocean pools

Newport

Sydney's ocean pools

Mona Vale

Sydney's ocean pools

Narrabeen

Sydney's ocean pools

Collaroy

Sydney's ocean pools

Dee Why

Sydney's ocean pools

Curl Curl

Sydney's ocean pools

South Curl Curl

Sydney's ocean pools

Freshwater

Sydney's ocean pools

North Steyne

Sydney's ocean pools

Manly - Fairy Bower Pool

Sydney's ocean pools

North Bondi

Sydney's ocean pools

South Bondi

Sydney's ocean pools

Bronte

Sydney's ocean pools

Clovelly

Sydney's ocean pools

Coogee

Sydney's ocean pools

Wylie’s Baths

Sydney's ocean pools

Maroubra

Sydney's ocean pools

Malabar

Sydney's ocean pools

Cronulla

Sydney's ocean pools

Shelly Beach

Sydney's ocean pools

Oak Park

[I am no expert on these things - if I have mislabelled one of the pools, or missed anything, then let me know!]

Posted by Marcus Trimble on Oct 03 2007 14 Comments

What are they building in there?


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